Skyrim, nuovi dettagli e gli achievements sul dlc Dragonborn che debutterà domani su Xbox 360

skyrim-dragonborn header

A 24 ore dal suo debutto su Xbox Live (1600 Microsoft Points il costo), Dragonborn, la nuova espansione digitale di The Elder Scrolls V: Skyrim viene messa sotto la lente di ingrandimento da TheOutHousers.
Il portale ha pubblicato si la lista di achievementes (obiettivi) del dlc nonché nuove informazioni interessanti per quello che si preannuncia un corposo add-on per il già lungo e complesso gdr di Bethesda. A quanto pare, Dragonborn non richiede il completamento della storia principale. La trama vede il protagonista scappare da una setta chiamata Il Culto di Miraak. Tra i nemici ci saranno i Lukers, descritti come creature piuttosto forti e difficili da battere. Ci saranno anche nuove armi, nuovi urli, incantesimi e location da visitare.
Un altro dato che emerge è quello sulla longevità. Se sarete dediti a tutte le subquest, all’esplorazione ed a dialogare il dlc offrirà la bellezza di 30 ore. Si scende a 10 se si segue la storia principale. Numeri ottimi (a nostro avviso), soprattutto per gli amanti delle trame.
Non ci sono notizie per le altre versioni, pc e, men che meno PlayStation 3.
A seguire la lista degli obiettivi, dei nemici, dei luoghi, delle armi e degli intantesimi (in lingua inglese) ed alcune foto pubblicate dal sito in questione.

Fonte: TheOutHousers


  • Outlander – Arrive on Solstheim (20 G)
  • Raven Rock Owner – Own a house in Raven Rock (20 G)
  • Solstheim Explorer – Discover 30 Locations on the island of Soltheim (30 G)
  • The Temple of Knowledge – Complete “The Temple of Miraak” (20 G)
  • The Path of Knowledge – Complete “The Path of Knowledge” (20 G)
  • At the Summit of Apocrypha – Complete “At the Summit of Apocrypha (40 G)
  • Hidden Knowledge – Learn the secrets of 5 Black Books (40 G)
  • Stalhrim Crafter – Craft an item out of Stalhrim (20 G)
  • Dragon Aspect – Learn all 3 words of Dragon Aspect (20 G)
  • DragonRider – Tame and Ride 5 dragons (20 G)..


  • Cyclone – creates a small tornado (that is pretty funny to use)
  • Bend Will – force a dragon to fight with you.
  • Dragon Riding – player hasn’t gotten to this one yet.
  • Dragon Aspect – creates the dragon armor from trailer and gives stronger shouts, stronger

    melee attacks and summon Ancient Dragonborn to fight with you when you get low on

    health.  Can only be used once per day.

  • Battle Fury – like Elemental Fury but for NPCs


  • (Hubs): Raven Rock (can buy a player home there), Tel Mithryn (can buy a player home there as well), Skaal Village (follower is from here + is a new marraige candidate)
  • (Imperial Forts): Fort Frostmoth, Ashfallow Citadel, Highpoint Tower
  • (Shacks): Hrodulf’s House, Abandoned Lodge
  • (Caves): Frostmoon Crag (home to werewolf pack that you can talk with if you are one), Bristleback Cave, Castel Karstaag Caverns & Ruins, Glacial Cave, Benkongerike, Frossel, Hrothmun’s Barrow
  • (Landmarks): Brodir Grove, Altar of Thrond, Stalhrim Source, Horker Island (Island of Lord Tusk)
  • (Nordic Ruins): Kolbjorn Barrow (quest to help excavate), Bloodskaal Barrow, Vaholok’s Tomb, Gyldenhul Barrow.
  • (Dwemer Ruins): Nchardak, Kagrumez, Fahlbtharz
  • (All-Maker Stones): Earth Stone, Watern Stone, Wind Stone, Beast Stone, Sun Stone
  • (Others): Northshore Landing Dock, Old Attius Farm, Snowclad Ruins, Headwaters of Harstrad, Moesring Pass, Bujold’s Retreat, Haknir’s Shoal, Saering’s Watch, Thirsk Mead Hall, Broken Tusk Mine, Damphall Mine, & Miraak’s Temple.
  • (In Skyrim): Last Vigil


  • Werebears – no word on whether the player can become one yet, but all have been hostile so far.  They transform into the bear after being near them a short time.
  • The Morag Tong – They seem to act more like Silver Hand encounters where you fight against them a bit and have random encounters of them.  No ability to join with them so far.
  • Hostile Dunmer in Morag Tong armor.
  • Serpent-like creature – Player won’t describe this excactly, though says one is pictured in the trailer and won’t give its exact name either.
  • Lurkers – Extremely tough and frustrating enemies with plenty of health and dish out a lot of damage.  Good challenge.  About the size of giants and they are creatures that have ‘slipped’ into Tamriel from H. Mora’s realm.
  • Ash Spawn – officially mentioned and pictured in Bethesda’s releases.
  • Rieklings – officially mentioned and pictured in Bethesda’s releases.
  • New Dragon types encountered.
  • New Dwemer automation – a walking dwarven ballista.


  • Deathbrand Armor – similar to stalhrim
    Two Unique Scimitars you can get by the end of the quests
  • Bonemold Armor – Officially mentioned by Bethesda (heavy armor)
  • Chitin Armor – Officially mentioned by Bethesda (possibly a light armor)
  • Stalhrim Weapons and armor – Again, officially mentioned (many of these you can glimpse in the trailer and screenshots)
  • Carved Nordic Armor & Weapons – a heavy armor
  • Spears – I know there are some waiting for info on spears, but Bad News: Only the Reiklings have used them so far and if the player picks them up, they go into inventory as arrows.
  • Morag Tong Armor – another light armor you can get off of attackers.
  • New Thieves Guild Armor – though said to just be a non-buggy Linwe’s Armor.
  • Robes – Telvanni Robes and Miraak’s Robes


  • Poison Rune
  • Whirlwind Cloak
  • Ash Shell – lets you encase enemies in ash (paralyze) or slow them down with damage.
  • Waterwalking – back in enchantment and potion form
    A new Ring that allows resurrected creatures to explode into frost and fire damage.
    Staff Enchanting.


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