Dark Souls, arriva la patch 1.05

Patch 1.05 per Dark Souls. L’ottimo gdr di stampo fantasy realizzato da From Software per Namco Banday su PlayStation 3 ed Xbox 360 si aggiorna per correggere e modificare alcuni suoi aspetti. Sulla console di casa Sony, l’update richiede 11 mb.
Le correzioni più attese sono quelle relative ai bug presenti nel comparto multiplayer ma la patch rende disponibili anche nuovi oggetti dai mercanti in gioco bilanciando, al contempo, le statistiche di svariate armi, magie ed armature.
Tra le molte altre novità è confermato che ora gli scheletri e i fantasmi, una volta sconfitti, daranno in premio al giocatore una dose di anime.
A seguire la lunga lista (in inglese) dei cambiamenti.

Magic Changes:

  • Pyro Glove nerfed from 270 to 230
  • You can see resonance signs now
  • Vow of Silence range increased
  • Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed
  • Magic Shield duration lowered to ~11 seconds
  • Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced
  • Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect
  • Iron Flesh effectiveness nerfed
  • Invisible Body duration remains unchanged.

Status Changes:

  • Base Equipment Burden increased (~6-10 points)
  • Humanity Item drop rate increased from 10 to 210
  • Medium roll recovery faster? (unclear and unconfirmed)
  • Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged
  • Item discovery gained via Humanity improved. Capped at 20.

Equipment General Changes:

  • Reported some weapon scaling gets improved at higher normal upgrades
  • Some scaling reported as changing from A to S with higher upgrades.

Upgrade Changes:

  • Normal scaling buffed by 5-20% (20% at +14)
  • Crystal scaling buffed by 5-20% (20% at +4)
  • Lightning +4 nerfed by 2% (+5 remains unchanged)
  • Raw scaling buffed by 10% (all levels)
  • Magic stat scaling buffed by 10-20% (20% at +9)
  • Enchanted stat scaling buffed by 15-20% (20% at +4)
  • Divine stat scaling buffed by 10-20% (20% at +9)
  • Occult stat scaling buffed by 15-20% (20% at +4)
  • Fire +9 nerfed by 2%. (+5 remains unchanged)
  • Dragon stat scaling buffed by 5-20% (20% at +5).

Specific Gear Changes:

  • Grant scaling changed to Strength:B and Faith: A
  • Gold-hemmed nerfed, still can’t be upgraded
  • Dust skirt nerfed hard (streamlined to match the other pieces)
  • Silver Knights, Sun, Hollow Soldier’s Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability
  • Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
  • Dragon Greatsword buffed from 360 to 390
  • Silver Knight’s Sword lightning effect removed. Now enchantable
  • Elite Knight gear nerfed, then buffed slightly in 1.05.

Combat Changes:

  • Lock-on acquisition range increased
  • Lock-on changing/switching got easier (more responsive)
  • Ring of Fog users can now be locked on.

PVE Changes:

  • Overall increase in souls gained (~2-2.5 times more)
  • Damage reduced on some mobs
  • HP lowered on some mobs
  • Reduced acquisition range on normal enemies
  • Supposedly reduced poise on some enemies
  • Bosses drop Humanity and Homeward Bones
  • Ghosts and Skeletons give souls now
  • Twinkling Titanite drop rate improved
  • Pyromancers in Catacombs drop Skull Lanterns
  • Darkwraiths in New Londo drop Dark Hand.

Online Changes:

  • You can see resonance signs.
  • Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
  • 1.05: Summon restrictions improved slightly again.
  • Amount of souls the Master of the game gains changed.
  • Cracked Eye Orbs no longer get consumed on failure. Confirmed
  • You can hit Select to rate messages.
  • 1.05: Fixed 1.04 bug where summon signs were invisible.

Covenant Changes:

  • Covenant Material drop rate improved
  • Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick).

Other Changes:

  • Official Guide nerfed
  • Forest Hunter NPC farming remains unchanged
  • Dark Anor Londo NPC farming remains unchanged
  • Kiln Skip Glitch still works in 1.05.

Merchant stock updates:

  • Male Undead Merchant: Also sells bottomless box
  • Female Undead Merchant: Sells Arrows / Crossbolts
  • Andrei: Sells Arrows / Crossbolts
  • Domnhal of Xena: Sells Arrows / Crossbolts, Master Key (5000)
  • Giant Blacksmith (Fapsmith): Sells Arrows / Crossbolts, Small Titanite Shards, Large Tit Shards, Twinkling (8000 per, inf amount), Green Shards, Repair box, upgrade boxes
  • Vamos: Arrows / Crossbolts, Small Tit, Large tit, Repair box / upgrade boxes
  • Inglwood: Sells Transient Curses.


  • Fixed some freeze issues
  • Lvl up screen displays souls needed properly now
  • Dragon-head glitch, snuggly, and magic shield glitches fixed
  • Fixed a bug where your inputs come out 1 second later
  • Fixed a bug where the second solaire event wont progress
  • Fixed a bug where feeding frampt a titanite stone then going over 99 resulted in having zero
  • Fixed some specific map areas where you’d get stuck or be unable to progress
  • Changed some english subtitles on the overseas port.

2 commenti su “Dark Souls, arriva la patch 1.05”

  1. Ciao, scusa una cosa. Riguardo al glitch della testa del drago dice che è “fixed”: vuol dire che l’hanno rimosso o l’hanno lasciato?

    Te lo chiedo perché devo ancora arrivarci al Grande Drago….

    1. Grazie per la lettura, innanzitutto e per il commento 🙂 Credo che si riferisca al fatto che hanno tolto il problema grafico. Dico credo perché non ho il gioco.Di solito i fexed eliminano i glitch e altri difetti.

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