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Assassin’s Creed III, patch al day one corregge diversi bug e problemi

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Anche Assassin’s Creed III, in uscita oggi negli Usa (a New York ha già debuttato prima per evitare spiacevoli incontri con l’uragano Sandy), e domani in Europa, ha già la sua patch correttiva per PlayStation 3 ed Xbox 360. Al day one, infatti, è presente un file di 15 mega che aggiusta diversi bug e problemi di varia natura.
A seguire la lunga lista (sono 44 le correzioni).

Fonte: VG247

Bug Fix

  • Animus Synching tutorial, fixed an issue where the player could think he’s stuck in an infinite loading when getting to Boston after the end credits
  • Fixed a bug where counter-killing with the bow does not always work
  • NPCs spawned too far away could end up being of the wrong type
  • Camera could remain stuck after the player being respawned
  • Player could remain stuck after diving from a waterfall
  • Player could remain stuck if he exits a slopped hay stack at a certain angle
  • player would always get immediately detected when performing an unarmed stealth assassination in another guard’s back
  • Under rare circumstances, the crowd would stop spawning
  • Fixed an animation glitch when interrupting the reception from high profile jump
  • Fixed various occurrences of missing sounds
  • In some cases, the Animus Database sound ambiance was not stopped when exiting
  • Various stats and leaderboards were not showing up properly
  • Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long

Crash Fix

  • Possible crash that could happen if the player blends in a crowd group where some NPCs haven’t spawned yet, and while blended performs a kill.
  • Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
  • Possble crash that could happen when calling a brotherhood trainee with the snipe ability

Naval Missions

  • Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

Side Quest

  • Brawler Challenges 3 – Task “Own every weapon available in the stores” would not complete when the player expects it to.
  • Fort Monmouth and Fort Division – Quest objectives would fail too early without the fort resetting properly
  • New York delivery mission – Game asked for a different item (deer heart) than what was showed to the player (venison)
  • New York Liberation Missions – Possible that the game would wrongly display that 2 of the districts were completely liberated when it’s not the case yet

SPOILER FIXES (Like, seriously)

Homestead

  • Mission “HAPPY EXPECTATIONS” – Game could remain stuck on a white screen when starting the mission
  • On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris’ cave’s entrance

Naval Mission

  • “OAK ISLAND” – Player could pass through the ground when diving into the cave
  • “OAK ISLAND” – Wolves could stop attacking the player and remain stuck

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