Assetto Corsa, disponibile la patch 1.5, changelog ed immagini

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Ci siamo, la tanto attesa versione 1.5 di Assetto Corsa è disponibile. Lo ha reso noto Kunos Simulazioni, sviluppatore del titolo automobilistico per Pc che arriverà presto anche su PlayStation 4 ed Xbox One.

Tale patch aggiunge alcuni contenuti gratuiti come la Ford Mustang 2015, la Corvette C7 Stingray 2015, la Abarth 595 EsseEsse in tre diverse versioni, e il nuovo circuito “Black Cat County” disponibile in tre differenti varianti.

Immagini:

Changelog (in inglese):

1.5
– New Abarth 595esseesse and S1, S2 upgrades
– New Ford Mustang GT 2015
– New Corvette C7 Stingray
– New Black Cat County track
– Nurburgring gp circuit updated
– Nurburgring gp circuit now with 4 layouts
– Silverstone circuit updated
– Monza circuit updated
– Spa circuit updated
– Nurburgring Nordschleife circuit updated
– Nurburgring Nordschleife endurance cup layout added
– Mugello circuit updated
– Magione circuit updated
– Imola circuit updated
– Drift circuit updated
– Vallelunga circuit updated
– Vallelunga classic layout added
– Vallelunga circuit (all layouts) now has 24 car slots
– Activated time progression in Multiplayer
– All cars updated to Tyre Model 7
– Pitstop are now available in single player races
– Damage is now visible in Multiplayer mode for remote cars
– Launcher: steam overlay support disabled due to stability issues
– Launcher: re-instated multi-process mode for CEF due to stability issues
– Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
– Fixed Lamborghini Miura gearbox damage
– Updated drivetrain upshift and downshift timings for all cars
– F6 inside cameras use internal sounds
– Free camera now honours distance multiplier for sound attenuation
– Of all Drivable cameras only Cockpit uses internal sounds
– Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
– Gearshift sound shares engine volume
– Backfire sound shares engine volume
– Fixed car sound when bottoming out
– Realtime app shows lapped guys (blue) and lapping guys (green)
– Fixed FuelLapEvaluation function
– Fixed fuel consumption on turbo engines
– Fixed inconsistency on UI tech specs
– Modding : added FormCamera functionality to associate internal/external soundset
– Modding : added console commands “observeLights” and “observeFlames” (work as observeDigital); EDIT_MODE is deprecated
– Modding : added Digital Instrument KERS_CHARGE (percentage)
– Modding : added Digital Instrument TOTAL_LAPS (if session is not race then “—“)
– Modding : added Digital Instrument CURRENT_LAP
– Modding : added Digital Instrument EST_LAPS (if est is less than 0 then “–.-“)
– Modding : added Digital Instrument AMBIENT_TEMP
– Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or “Kms per Liter” if missing)
– Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
– Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
– All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
– All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
– Changed all tyres flex and pressure relation.
– Changed all tyres footprint and pressure relation
– Modified global aero efficiency with yaw angle. Works on all cars
– Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
– Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
– All GT2/GT3 cars now have minimum height 55mm
– 200,400,500,1000,2000 meters drag circuits now available
– Modding : ksPreviewBuilder added to sdk/dev folder
– Python Interface:
– initFont(fontfamily, italic, bold)
– setCustomFont(fontfamily, italic, bold)