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Battlefield 3 su Xbox 360 si aggiorna con il dlc Back to Karkand ed una mega patch da 2,07gb

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Aggiornamento corposo (a dir poco) per la versione Xbox 360 di Battlefield 3. Le dimensioni della sostanziosa patch ammontano a 2.07 gb mentre Back to Karkand pesa solo 108 kb.
Il dlc è stato regalato a chiunque avesse acquistato la versione Limited Edition dello sparatutto bellico, che costava esattamente come quelle standard. L’espansione, come già saprete, offre quattro mappe di Battlefield 2 rimasterizzate per l’occasione: Strike at Karkand; Wake Island; Gulf of Oman e Sharqi Peninsula, oltre alle armi, i veicoli e gli achievement del capitolo precedente.
Back to Karkand è già stato rilasciato per PlayStation 3 la settimana prima, come stabilivano gli accordi tra gli autori del gioco con Sony.
Vi lasciamo ai dettagli della patch. La lista è lunghissima tra cambiamenti, miglioramenti, bilanciamenti e tutto quello che finisce in enti, svelato l’arcano dei 2gb di peso.

Single Player

  • Added missing blood effect on kill shot
  • Fixed a crash that could happen during level load in SP
  • Fixed issue with game crashing during intro cut scene of Campaign mission “Thunder Run”
  • Fixed a crash that could happen when shutting down levels
  • Fixed crash on last mission that could occur after the player is killed by the first enemy in the train
    When a user got killed, after respawning, he heard sounds that remained as if bullets still were passing around him
  • Fixed glitch in melee showing your equipped gun instead of the knife
  • Fixed issues with texture streaming. Prioritizing of textures close to the user has become better, resulting in more detailed textures
  • Improved mesh streaming conditions to avoid situations with risk of corruptions and crashes
  • Fix blend into vehicle problem when entering a vehicle in the Campaign
  • Fixed issue where disconnecting a controller during the Gamer Profile sign out animation would cause the game to soft lock
  • Removed the hint “Shoot out the lights.” during SP mission Nightshift
  • Fixed issue with last mission not listed in REPLAY MISSIONS list
  • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the
  • Osprey at the start of the level have PLR models instead of the right marine models
  • Has been made harder to fail missions due to zero tolerance friendly fire
  • Fixed MG nest objective on Operation Guillotine
  • Fix for music climax on mission “Fear No Evil”
  • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission “Comrades”
  • Adding a back button to SP campaign select difficulty screen
  • Removed slomo from jump into train on SP mission “The Great Destroyer”
  • Fixed glitches in subway Quick Time Events in mission “The Great Destroyer”
  • Increased quality of the loading screen images
  • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission “Semper Fidelis”
  • Fixed final sound fade out on SP mission “Thunder Run”
  • Removed sound fade on convoy ride in mission “Operation Guillotine”
  • Fixed squad mates coming through wall after intro on SP mission “Operation Guillotine”
  • SP mission, “The Great Destroyer”: moved Campaign Cleared achievement until after the Dima outro
  • Fixed soldiers inside of terrain at start of level in “OPERATION GUILLOTINE”
  • SP mission, “The Great Destroyer”: Fixed streaming issue which could lead to out of memory when streaming in Subway ride
  • Improved music and music fade on tank encounter in mission “Operation Guillotine”
  • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble
  • Fade later when driving in to tunnel on “OPERATION GUILLOTINE”
  • Hide cross hair during Solomon intro & climb out scene on “Operation Swordbreaker”
  • Fixes on “OPERATION SWORDBREAKER”: Skip VO urging the player to move forward if the player has already moved. Fixed VO playing from the wrong world position
  • Fixed crosshair being back on staging area in “OPERATION SWORD BREAKER”
  • Fixes on “THUNDER RUN”: Less delay after MICLIC scene. Friendly tanks start driving up to you sooner and are more likely to teleport into position. Enemies now spawn in front of you & to the right, instead of behind the approaching friendly tanks
  • Fixed Squad mates goes through the ground in front of the house before throwing in grenades in “OPERATION GUILLOTINE”
  • Fixed issue with player not being able to cross the plank as soon as its down on ground on mission “Operation Swordbreaker”
  • Fixed sliding into cut scene on roof top on mission “Operation Swordbreaker”
  • Tweaked difficulty levels in Single Player
  • Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer
  • Fixes in Night Shift: New save point after wave 2 in mall. Fixed bug where wave 3 was considered done way before all enemies were killed, causing a possible difficulty spike
  • Added tutorial for firing Stinger on “ROCK AND A HARD PLACE” copied from “OPERATION GUILLOTINE”
  • Delayed “The Professional” achievement/trophy to not pop up in the middle of the scene
  • Fixed issue on The Great Destroyer where you could equip a gun before entering the train


Multiplayer

  • Significant squad user interface changes detailed here
  • Added round duration and ticket summary at EOR
  • Advanced squad polish – should be more intuitive
  • Added back EOR sound for SQDM and TDM
  • Fixed sound for when climbing ladders
  • Fixed and issue with some first person weapon sounds
  • Fixed a swim sound loop error
  • You should no longer be able to damage a friendly vehicle when sitting in an open position
    Grenades now drop to ground if you get killed while attempting to throw it
    Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
  • You should no longer spawn too close to enemies in TDM and SQDM
  • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone).
  • Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
  • Fixed a problem with revived players not being able to get suppressed
  • Fixed a problem with the camera when being revived in COOP
  • Spotting VO now plays when spotting from MAV/EOD
  • End of round now has round statistics like Team tickets and Round time display
  • Fixed several issues regarding the kill card. It was showing wrong weapons used for the kill
  • Fixed that sometimes you would be stuck on a black screen when kicked from server
  • Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag
  • Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing
  • Fixed a problem with the bipod deploy sound
  • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
  • Fixed problems with health bars not displaying health properly when using EOD bots
  • Fixed a problem with flickering name tags
  • Fixed a problem where friendlies could damage friendly helicopters
  • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
  • You should now be able to spot explosives
  • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn. For instance your teammate dies right before you are about to spawn
  • Damage from bullets will now continue to cause damage even after the firing user is dead
  • Fixed several client crashes
  • Fixed a problem where players could get stuck in the join queue
  • Fixed the repair icon on the minimap
  • Deploy parachute now displays the tooltip to deploy parachute when free falling
  • Fixed some artifacts when using flashlights
  • Fixed several Xbox 360 specific crashes and freezes
  • Fixed a problem where a user sometimes could not go into iron sights
  • Improved shadow rendering
  • Fixed several issues with friend invites and joins
  • Vehicle boosts is now a toggle instead of momentary
  • Fixed several issues with the Hardcore mode
  • Fixed a few layout problems where the in-game controls and tooltips didn’t match those in the options menu
  • Removed the possibility to pick up weapons in a EOD bot
  • Fixed several interpolation issues
  • Fixed a problem where claymore is flashing in the wrong team color
  • Subway minimap updated to give better clarity
  • Fixed an issue where the UI would not show the way to your new unlocks
  • Increased quality of loading screen images
  • Tweaked MP rank up parameters
  • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds
  • Fixed a problem where a user can become invulnerable after being resurrected
  • Fixed a problem where tank turrets would turn too slow
  • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
  • Fixed a problem with the M60 reload sound
  • Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
  • Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer
  • Fixed a problem where the enemy would not be able to get a roadkill on a user that was using the SOFLAM
  • Fix for soldiers disappearing in the mortar killcam
  • Fixed Laser Guided Missiles missing their targets if the target is moving too fast
  • Fixed a bug with terrain destruction not being reset on Operation Metro. Caused players to be able to below ground in some situations
  • Fix for Type88 and the MG36 zoom in animation that was offset when in supported shooting
  • Fixed a bad logic destruction connection causing clients to crash
  • Fixed several dog tags that had wrong stats referenced, meaning they would show wrong kill numbers on them
  • Tweaked the TV guided missile, so it can no longer bounce off objects

Cambiamenti di bilanciamento

  • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
  • Increased the damage of Helicopter Miniguns against jeeps
  • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control
  • Increased the damage of the 44 Magnum slightly
  • Increased the range and minimum damage of the .357 Round from the MP412 Rex
  • Increased the range of all .45cal and 9mm weapons
  • Slightly increased the range of the P90 and MP7 and PDW-R
  • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
  • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
  • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
  • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
  • Increased the damage and range of the 40mm BUCK rounds
  • Reduced the damage .50cal weapons do against Helicopters
  • Updated T90 canister shell tweaks to match Abrams canister shells.
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Caro lettore, la redazione de IlVideogioco.com lavora per fornire aggiornamenti precisi e affidabili in un momento lavorativo difficile messo ancor più a dura prova dall’emergenza pandemica.
Se apprezzi il nostro lavoro, che è da sempre per te gratuito, ti chiediamo un piccolo contributo per supportarci. Vorremmo che il vero “sponsor” fossi tu che ci segui e ci apprezzi per quello che facciamo e che sicuramente capisci quanto sia complicato lavorare senza il sostegno economico che possono vantare altre realtà. Sicuri di un tuo piccolo contributo che per noi vuol dire tantissimo sotto tutti i punti di vista, ti ringraziamo dal profondo del cuore.




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